Pimax parallel projection. I have never seen the parallel projection issue to date.


Pimax parallel projection. Also, I noticed the backlight brightness slider doesn't do anything (0 to 100 brightness is the same), is this normal for the Just throwing it out there. Titles like fallout 4, Hellblade, Project cars Parallel projection has nothing to do with "outer edge clipping issues" Originally VR headsets were designed with the displays placed flat facing the users Pimax Support [Parallel Projections] The Lab looks amazing in the 5K+, but it clearly hasn't been optimized for wide FOV. e it does not take into account the actual Just wondering what everyones experience with the 8k X is and XP12. Das Aktivieren wiederum kostet offenbar Performance. It seems to be shadows in some instances are not the same in each eye, the mismatch looks weird. Only use Parallel Projection if needed, since it requires rendering a larger image which incurs a significant framerate reduction. FFR is only available on RTX 2000 series cards and reduces the resolution of the outer area of your view. The problem is that when the PP is not on, the game/engine incorrectly calculates the culling matrix, because it is confused by non-parallel cameras. This means a colossal render As #heavygroovz mentions Performance is terrible because you need to have parallel projection compatibility enabled in PiTool. When enabling Parallel Projection in Pitool, you are effectively "pretending" to the game that this angle does not exist (and therefore there is Pimax parallel projection views are red. The Pimax 5K is only 140. I don’t understand what it is but from what I gather, Frontier n… Parallel Projection (PP) - if game doesn’t work with wide FOV HMD which Pimax is then you will get double vision, this by CPU/GPU techniques achieves wide FOV picture without double vision but it comes at performance price & as larger your FOV the more resources it will drain, it’s not linear so large FOV consumes much more Parallel ProjectionはワイドクリーンのHMDに対応してないゲームプレイする時のダブル映像バグを回避するオプションです。 Pimax 5K Plus (Normal FOV, Parallel Projection ON, 90Hz) Geometry as recorded and displayed by hmdq or hmdv. However, I still only use the demo now and again to see if VR has improved: absolutely not. but was unsure of what is causing it till now Pimax 8KX Parallel Projection problem I have been on VTOL VR since very early stage, went through Samsung Odyssey, Rift S, Quest, Quest 2, HP Reverb G2 and recently upgraded to PIMAX 8KX with Index Controllers. All because I love this game and I keep pursuing perfect experience with the best gear I could get my hands on. The thing with PImax Experience is the default game settings use Parallel Projections which I find gives a 25% performance hit and is best turned off where possible. Below is a visualization of the native and parallel projection HAMs for Pimax 5k+ with Normal FOV: dmx1920×1080 430 KB Pimax notes that older games are more likely to ask for parallel projection. I have never seen the parallel projection issue to date. It also seems as though neither pimax SS nor steamvr SS have any effect With the parallel projection setting ON the main menus all look normal again but the game has an overall blur to it, and the performance suffers greatly. This means a Hello fellow Pimaxers 🙂, I am exclusivly running racing simulators (iRacing, Assetto Corsa). It requires that I turn on “Parallel Projection Compatibility Mode. Im forced to use PP if i want to use the zoom. 91 (rendering quality 1. You can only use normal fov and they look clear again. How to Play Half Life Alyx WITHOUT Parallel Projection on Pimax Headsets and StarVR One! Games & Software Game On! NextGenVR June 24, 2020, 5:51pm Hello, I'm new to the Pimax family by receiving my 8kx yesterday. SOLVED [Solved!]Non parallel projection in VR (Pimax 5/8K) Discussion in ' Wish Lists ' started by Lole, Feb 17, 2019. 5 Pitool rendering, yes have to raise this since we dont have SS option) and at least 45fps (smartsmoothing can activate), even during a race with several opponents. 0) Normal FOV parallel projection off IPD dialed in at 70 mm I set up the P… Recently I was looking at projection matrices and from where they come and realized that there is actually finally the info available about what the different FOVs offered by Pimax mean. Gibt es irgendwo eine Erklärung warum es diese Option nur auf der pimax gibt? Oder generell zum technischen Hintergrund? danke & Gruß! Hi I have a Pimax 8KX, and I am extremely happy. I have discovered a bug that when using parallel projection if you had set the large fov for games like elite dangerous and skyrim they look very blurry. Basically on any Pimax headset. In PiTool, Smart Smoothing and FFR (Fixed Foveated Rendering) options can help boost your framerate. Like Pcars 2, AMS 2 needs to enable Parallel Projection on Pimax HMDs, what kills 30% of performance. Same in SteamVR Home. It is still lousy where external visuals are shimmering badly, although the cockpit gauges and internals are good. I haven’t tried anything else though to see how does it compare but I don’t think it could get any better. Below is an overview of both settings as they appear in your player. I try restarting the 8K X, it says “Not Tracking” and Base Stations are Greyed Out in Pimax Play. You see objects popping in and out at the edges. Demo of how to connect it to the PC. I did not really expect that PP on would change the FOV(s), it would change the actual view Pimax HardwareP2: 5k (+/XR) issue KingTodd January 2, 2022, 3:25pm 1 So, i noticed this the past couple of weeks. The complete Pimax Crystal setup and user guide1. Otherwise we would see double vision in VR which is unplayable but with this option turned on it eats up tons of FPS on an already demanding and performance hungry game. As I’m eagerly awaiting my 8K and getting into ED, I noticed over at the Frontier forums that many 5K+ users are having problems with parallel projection. The parallel projection is indeed needed, some people disable it, but the Hi, DCS and soon with the SU10, MSFS all support canted displays natively for wide FOV headsets like Pimax. As a result, both views are geometrically displaced, shadows / light As a side effect, rendering on Pimax becomes roughly 25% more efficient, which is a nice bonus. This was after trying around a dozen games, so about half the games I’ve tried have some serious problems on the Pimax. The picture is crisp as good as it gets. No matter what version of SkyrimVR i use with the Pimax, Vanilla or ultra modded, The grass and the water in a distance of ~10-20m is smearing in the right panel, when panning the head. Try deactivating parallel projection if you have a double image. And here is how I did it: My Setup: i7-8086k @ In a Nutshell: Pimax VR users face a 25-40% performance loss in Automobilista 2 due to the required Parallel Projection mode. I used: PiTool 1. From the beginning on i knew that i have to enable parallel projection (PP) mode either in the PiTool or in rF2. Reiza, fixing this would unlock the full potential of Pimax headsets and attract * Compatible parallel projection (need to restart SteamVR) : If there is no overlap in some games, please tick this feature to make eyes overlap Also there is no need for parallel projection to be applied in pimax device settings, which should help in the future with performance. 0. You can get 160. I guess the performance depends on hardware, and like you I also run a high end GPU so there are no problems here. I’ll try to set it up in a Blender hierarchy to model it all. At first i activated it in both rF2 and PiTool until i Is anyone learning the nuances on this one that we can already start compiling pimax specific knowledge here? What’s the parallel projection story, for example? Also how is it with index controllers? see most bindings are made with the quest controllers in mind which leave the index without access to start or select for example the uevr mod: www. The Pimax Support [Parallel Projections] The Lab looks amazing in the 5K+, but it clearly hasn't been optimized for wide FOV. For now, I feel I need to keep it on sadly. Yes it seems that some are experiencing Tracking issues with Index Controllers on different models there are a few Demo of how auto IPD works with the Crystal. . Does that mean Fallout 4 VR needed it or was it just a side-effect of using it? The current workaround to run MSFS properly with Pimax VR headsets is to enable Parallel Projection (in PiTool settings) which does make the sim render correctly with wide FOV. The main hit isn't from the reprojection itself, that is fairly cheap, it is from having a less efficient projection matrix and gets worse at steeper angles. Hello, I’m using Pitool with a Pimax 5K+ for flight simming: IL2 BoS and DCS, with a 1080 Ti The best setting for me is Pitool at 2. Ludiks April 5, 2020, 3:21pm 16 Well no it is very cool because this way I can play it without aliasing (1. Would be nice if Valve could fix this. Also found a typical example of the broken code that’s discarding the view 10 votes, 18 comments. The command to add in steam: -console -vconsole +vr_fidelity_level_auto 0 +vr_fidelity_level 8 +vr_multiview_instancing 0 +vr_shadow_map_culling 0 +sc_no_cull 1 With this I can play in great condition with large FOV, I didn’t see any clipping I’ve started poking at some code and managed to extract the IPD, cant angle (10 degrees each eye) and hidden area mesh (turns out Pimax only reports the normal form, covering hidden regions, not the circumference or inverted forms). In the OpenMR forum as mentioned there are users whom can give sine settings recommendations; Neal White there is an avid ED player. You are encouraged to experiment without parallel projection when in doubt! [2] Contractors can use OpenXR when using -hmd=openxr from the command-line. 1. Anyone else So as I am getting more use to kinks of the Pitool. Am I the only one to have noticed that there is no need for “parallel projection” when Half life Alyx is launched from the Pitool? ^^" (no shade or other problems) moreover on the Pimax 5k+ when you decrease the refresh rate to 72hz the image becomes much more beautiful (I have a 2080ti). Using this tweak, you can play Alyx without it and likely get better performance and graphics as a result. ” When I do, the Base Stations 2. I have noticed that in skyrim if I turn parallel projection off I can use large fov again and the image is clear, but that means the loading menus have double vision if More I think about it, more it seems to me that the IPD offset was rather a hack applied to the scalar value of the IPD in the world of the headset with parallel projection. Please devs, give us a patch for canted VR The total horizontal FOV of Pimax headset in particular configuration (Small, Normal, Large) is the same whether you turn the parallel projection on or off. 高性能なVRヘッドセットであるPimax Crystal Lightを使用する際には、PCの要件、特にグラフィックカードの要件を理解することが重要で Now I can enjoy a full field of view without any rendering issues and without parallel projection on the StarVR One! This also works for Pimax headsets. But using Parallel Projection reduces the performance by up to 20-30%, because of the higher resolution that needs to be rendered, which Parallel Projection requires. Unfortunately, Pimax headsets are not the easiest to configure and set up for the best possible experience. Pimax 8kx, RTX 4090, 5800X3D. This post is a follow up to my original post on the subject (All the different FOVs of Pimax 5k+), which should be probably rather renamed to All the native FOVs of Pimax 5k+ as all it addressed were the FOVs, when parallel projection (PP) was turned off, but I leave it as it is. Assetto Corsa has good setup guides that work wonders to get most out of your Pimax. uevr. 0 and SteamVR at 20% I’m using the last 121_R211 beta version of Pitool. After all my troubles with that headset, first the installation, second the base detection, ipd The current workaround to run FS2020 properly with Pimax VR headsets is to enable Parallel Projection (in PiTool settings) which does make the sim render correctly with wide FOV. json: It’s so depressing that the most demanding and “bigger” games need to have parallel projections on, which KILLS performance. Fps is around 50 however moving my head its like I get these quick blips of double vision. As parallel projection makes a huge fps loss in IL2 BoS I wonder why. ) because of the frustum culling, and only Parallel projection can have a big performance impact which would also reduce the resolution/picture quality of the game. Juste a whole new game/headset this way. So far XP12 is the only application I use that seems to have this weird flickering. This is especially bad when using Parallel Projections, which is required for Elite Dangerous. but was unsure of what is causing it till now I found that parallel projection forced through the client does not work with openxr (ticked on in device settings under the game-tab). Pimax users have an extra setting over most VR headsets in PiTool>Settings>Games Check box of “Compatible with parallel projections (Need restart SteamVR)” This unchecked is normally what you want to use, the SteamVR 100% resolution per eye of the Pimax 8K X is then 5120x3160. iRacing and AC both support non parallel projection. Is the release date still on target for Q3 2022? When will corrective lenses be available for the Pimax Crystal? The reason this is a thing is because the Pimax has their screens angled, so games have to actually compensate for this and do the projection differently so that it looks right to us. Its just the right panel and it goes away with parallel projection offcourse, but without parallel projections you gain ~15fps and the game is much I would like to know what the individual settings actually do. Does anyone have any advice on optimizing Pimax for Skyrim? I’ve done some testing and realized you can see how much of a performance hit PiTool settings have by changing them, then looking at the SteamVR->Settings->Video-> Application Resolution recommendation, which changes each time you change certain settings like parallel projection (pp). Since the colors mix, where green and red overlaps you see yellow. PP takes a It's the same algorithm. I would tell people definitely play with parallel projection off and just deal with the loading screens double vision stuff on splash screen. I have both an HP G2 and now also a Pimax Crystal Light. I‘m really hoping that S397 implements this. 5 doesn't need the option and in the wake of that allows for FFR! Hello all, I found a way to play with the fog and all effects with the wide FOV with no PP(Parallel projection) on HL Alyx. It does but It is required if a game does not calculate correct viewports compatible with WFOV/ canted screens. Hi everyone! i noticed if i start my Pimax 8K x (or any other pimax), the view is just fine without Parallel Projections on But when i use the zoom function, thats when it goes to a cross-eyed view. Please, fix this issue for us, owners of Pimax headsets, to enjoy much more this game (I´m playing with SS steamVR 90%, normal FOV and I recently got a Pimax VR Headset. Pimax just has a larger canting angle so a bigger perf hit. io So i setup my pimax 5k+ and launched oculus echo vr game and i see double as image is slightly off on both screens and i turned on parallel projection setting and launch game again but it instantly crashes, tried another game and there is so much lag with parallel on but without parallel its fine, btw i dont have base station yet, only vive vands, base stations coming Hi All , My Pimax 8K Plus front LED is flashing continuously. I realize that many games just look better with parallel projection. Is that correct? Hidden Area Mask. Anyone know if Assetto Corsa Competizione need Parallel projection? The first Assetto Corsa game didn´t need Parallel projection and looked beautiful in VR. The Pimax parallel projections fix-up does the same kind of reprojection they mention here. I was wondering how Pimax internal projection works and decided to run the following experiment. But FS2 certainly belongs to a modern kind of game (now even with tentative support of Vulcan!), whereas the older DCS 2. Anyway, what I am saying is that I doubt that the native FOVs are defined consistently in regard to the actual design features of the headset. But if you follow these steps, I promise you that you will experience a night and day difference between the “default” settings and these settings. Connect your headset to your computer Plug the DisplayPort, USB cables into your computer. Older games don't have the option in the game engine to compensate for the angled screens so it projects everything as if the two screens are parallel to each other. That seems like too short a list. Project Cars 2 performance demo. Does it have canted displays? Will it require parallel projection? Can the headset be purchased by itself? If so, what will be the price for the headset only? I already have a lighthouse and controllers. No matter if parallel projection is activated or not. Some other games in past had the same issue, but their companies fixed it in last years, like Rfactor 2 and Iracing. @PimaxUSA Is pimax doing anything to work with beat games right now to support one of the most popular vr games to work without parallel projection mode? I’m talking now on the beat saber mod discord where there is at least one beat games employee and another modder that has a half-working dll made to reduce the eye mismatch of the broken VFX on I would like to know what the individual settings actually do. What exactly does Parallel Projection do? I know it can solve the clipping issue, but how does it achieve this? I believe Smart Smoothing is inserting guessed frames when 90 fps cannot be reached stable. I hope this can be resolved for a perfect experience without PP on. " * Frustum Culling support for canted displays" While it is possible to play without PP on, some things just look odd. However, I'm trying to run x-plane and was told Parallel Projection needs to be turned on. Now coming to the new HAMs Pimax introduces for the parallel projection modes: The original HAM on Pimax 5k+/8k in Large FOV and PP on looked like this: 詳細の表示を試みましたが、サイトのオーナーによって制限されているため表示できません。 Pimax HardwareP2: 5k (+/XR) issue KingTodd January 2, 2022, 3:25pm 1 So, i noticed this the past couple of weeks. It took several weeks to get iRacing to look and shine as I want it to at constant 90hz with high settings. 0 stop tracking after a few minutes. Do not forget to turn off "parallel projections" compatibility when it is not needed, it will cost you 35% performance The original HAM for the parallel projection mode is just a copy-paste from the native mode, i. 10K subscribers in the Pimax community. If there is a thread on the matter, then somebody can share the link. Thus, Pitool has to fix the What are you supposed to look for with parallel projection? I tried Fallout 4VR and it seemed like I had to focus on a point 2" from my nose to see the game until I set it to parallel projection mode. Is this the only way around it? Parallel projection not working pimax 8jx Hi guys I'm getting crazy with that headset Feeling like working in a alpha-test release of a product that is not finished. More games might be compatible, this is just a list of things confirmed to work! [1] "Need parallel projection?" is provided as a hint based on reports for certain users. I believe I read here it prevents I do not know how to force Index to request non-parallel views, and I can’t get math right for you because that’s not something I do daily, but I’d just share one mathematical trick that helped me to validate camera math for canted displays in the past. The white-ish plane is originally blue (as visible on some “top” views), Yes, it has canted displays so parallelprojections will be needed. 91 (HMD Firmware v181) Parallel projection OFF If for some reason Pimax decide to change the Servus zusammen, bekanntermaßen werden einige Spiele auf der pimax nicht korrekt dargestellt, wenn man diese ominöse Option "parallel projection" nicht aktiviert. Are you leaving off the games that have object pop-in at the sides when PP is not checked? I just leave the box checked. 3 degrees horizontal resolution if parallel projection is off. In the world of Pimax and its canted panels the only correct way to define the eye view in the space is by using its eye to head (or eye to camera) transform and hacking it would mean to hack this The current workaround to run FS2020 properly with Pimax VR headsets is to enable Parallel Projection (in PiTool settings) which does make the sim render correctly with wide FOV. My parallel projection is off in Pi Tool I get less FPS after last Pi Tool updating too , can you please help me? With Pimax headsets (and other VR headsets with canted displays) it’s essential to activate “parallel projection support” in Pi-Tool settings. I would be interested in, if this can confirm someone in the forum or is that an individual problem with my settings. I cannot find any documentation. But using Parallel Projection reduces the performance by up to 20-30%, because of the higher resolution that needs to be rendered, which Parallel Projection Started going through and checking out different games after just getting my 5k+. #1 Parallel projection issue - so I’ve ran into 2 games so far maxRecommendedResolution If you are using Parallel Projection and your image is blurry, your maxRecommendedResolution is probably too low. And notice the following numbers in SteamVR: without parallel projection : res = 2359x 2355, 5 555 I do not know how to force Index to request non-parallel views, and I can’t get math right for you because that’s not something I do daily, but I’d just share one mathematical trick that helped me to validate camera math for canted displays in the past. Running a 2080ti. Will X-Plane 12 support canted displays natively? Having to resort to parallel projection to make XP work in wide FOV costs about 30 % in fps. But the current pitool doesn't have the option and installing an older version won't recognize the headset. Subreddit dedicated to pimax, their VR headsets, and related topics. This requires enabling "parallel projection" in the PiTool but comes with a performance hit. 3 degrees horizontal if you turn parallel projection on, but you’re going to drop a lot of fps and the imagery won’t be as clear. The original HAM for the parallel projection mode is just a copy-paste from the native mode, i. Whether parallel projection needs to So please can Pimax inform the community whether or not they are aware of the issue raised in this thread & whether they are actively working to resolve this issue in order to allow MSFS to work seamlessly on a Pimax HMD without the need for “Compatible with Parallel Projections”; whether that be via working directly with Asobo Parallel Projection is one of the worst aspects of having a pimax, though most of that is because I have to remember which games need it, make sure to enable it before-hand and then reboot SteamVR. I haven’t seen anyone mention this, is it normal for parallel projections to drastically reduce the resolution of the headset? Whenever I enable parallel projection, everything looks like it’s running at OG vive resolution, to get a comparable result without PP, I have to turn steamVR SS to around 0. Parallel Projection is still required when running MSFS on any wide FOV headset (Pimax, Xtal, StarVR. This issue has been raised 55 times over 5 years, yet remains unresolved, despite other games like iRacing fixing it easily. Coming from a Samsung Odyssey Plus VR Headset which i used for the last years i can surely say that i got quiet a good amound of experience with VR settings. Pimax Experience is supposed to fix that automatically, so you don’t have to manually edit the VR However the ~30% frame rate drop for enabling parallel projections for the 8KX would be an absolute no-go for me as the 2080TI would surely be busy enough without it already. And the difference in performance is huge. Just for the record I should state that I run the tests on: Pimax 5k+ PiTool v1. 2. It would be good to compile a list of games that require parallel and don’t. Have a vive already and do not experience any of these issues with these same games. Eurotruck simulator uses openxr and needs parallel projection on, does not show correct. I believe I read here it prevents So please can Pimax inform the community whether or not they are aware of the issue raised in this thread & whether they are actively working to resolve this issue in order to allow MSFS to work seamlessly on a Pimax HMD without the need for “Compatible with Parallel Projections”; whether that be via working directly with Asobo Pimax 8K Series issue, events doublefrag December 18, 2018, 1:51pm 1 Unfortunately, I realized that Raw Data is not running on my Pimax (5k+). e it does not take into account the actual projection. The problem is that to run at smooth framerate the graphics have to be at considerable lower res. Performance is terrible because you need to have parallel projection compatibility enabled in PiTool. With PP on, this does not happen. kgxz eqkenzv fpgjeh knlb vobqe qeqvdpz xwhj dwqnnk ewqp sbd